Design Team | Art/Assets Team | Technology Team | Production Team
Production Team
This group focused on Quality Assurance (QA) testing, team evaluations, schedule formatting, and the organization of team meetings. Weekly meetings were organized throughout the nearly ten-month development cycle, and schedules were iterated on in a similar fashion. Playtesting methods were developed in March of 2008 and implemented in the same month, seeing iteration and improvement throughout the course of testing.
John Bowditch
Instructor in the Digital Media: Special Effects, Games, and Animation sequence teaching digital game design and development. John is also the Co-Director of the Game Research and Immersive Design (GRID) Lab, a facility dedicated to the research and development of educational/serious games and multimedia.
Monjoni Osso
I am a senior graduating with a Bachelor's of Science on June 14th. I'm the writer of all the content for this website, as well as a tile artist on the art team and assistant QA manager.
Patrick Palmer
I am the QA Lead for the game. This means I jump back and forth between playing the game until my eyes fall out of my head and staring at bug reports on a computer screen until my eyes fall out of my head.
Anthony Urso
I am the Lead Producer and a junior at Ohio University. I am responsible for making the production schedule for Chromatica and making sure it is followed as accurately as possible. I have also developed content for demos and other promotional events. In my spare time I frag helpless newbs, use stumbleupon, and pet cute kittens.